Mm, well the game seems to be smart enough to not spawn things directly in any player's line-of-sight. ~~CS Logically ~we~ could secure an area by having one or more players always in a set location. ~~CS ~We~ could even grow this "safe area" by having other players point their server cameras as far from their respective clients as possible to cover the most ground... ~~CS
no subject
Logically ~we~ could secure an area by having one or more players always in a set location. ~~CS
~We~ could even grow this "safe area" by having other players point their server cameras as far from their respective clients as possible to cover the most ground... ~~CS