callouslystalwart: (Default)
Perrix Seiyos ([personal profile] callouslystalwart) wrote in [community profile] scrib2013-04-05 06:09 pm

[S] Perrix: Try to establish some form of order

TRY being the operative word here.

You're still BEING A BADASS. Having recently RE-EQUIPPED and RE-ARMED, you've left a bloody trail of oversized imps and ogres in your wake. Or... Well, metaphorically, since they vanish into grist when defeated, but YOU HAVE A VERY GOOD IMAGINATION. This imaginary trail has led you to both a sprawling, tantalizing DUNGEON and your SECOND GATE. You've temporarily paused your SWEAT-AND-SPANDEX-FLAVORED CARNAGE to pose a few questions to your co-players.

You have PLANS.



--
callouslyStalwart [CS] RIGHT NOW opened memo Teamwork. --

CS: So. ~~CS
CS: If ~everyone's~ second gate leads to the planet of the next player in sequence... ~~CS
CS: Theoretically, any players on a single team could eventually meet up by taking those gates repeatedly. ~~CS
CS: (Made easier, ~I~ suppose, if ~we~ built appropriate roadage/guard posts/signs/etc.) ~~CS
CS: If ~we~ all keep moving at approximately the same speed, ~we~ will never run into one another. ~~CS
CS: Would it not be best to designate one or more "meetup planets" where players will remain without moving on until a certain number of players earlier in the sequence can progress to the same location? ~~CS
CS: It would certainly improve some players' chances of survival! ~~CS
CS: Now that ~we~ are in the actual game there does not appear to be a hard time limit, nor rules against partying up. ~~CS
CS: For ~my~ team, at least, ~I~ am willing to simply dungeon dive on ~my~ planet until some others can join ~me~. ~~CS
CS: ~I'd~ like to move on as much as any others, but ~I~ suppose it will not be too much of a hardship... ~~CS

CS: On a related note... ~~CS
CS: For some reason ~we~ can communicate across sessions, yet there is no indication that later gates will allow ~us~ to visit their planets, correct? ~~CS
CS: ~We~ seem to even have ~our~ own versions of Prospit and Derse, as well. ~~CS
CS: So ~I~ suppose cross-session alliances are in name only for the moment. ~~CS
CS: Vexing. ~~CS

CS: So, then. ~~CS
CS: ~I~ believe that plan all seems rather clear... ~~CS
CS: Thoughts? ~~CS

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