Kaprao Ocimum | passiveSampler (
flowerwhisperer) wrote in
scrib2013-05-08 10:44 am
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==> Kaprao: Go show some flowers.
You are now KAPRAO OCIMUM, and you have been pretty quiet lately! You believe in being quiet, for most of the part. You don't think you've done anything that's really worth announcing to anyone -- you've found your second gate, and you've already worked out a way to reach it that you hope works. But you're not going yet, because you still have things to do and you are waiting for a visitor.
So instead you are here to talk about FLOWERS.
...Well, sort of. You know no one here is actually interested in flowers, but you are here to talk about it because the game seems to have seen fit to provide game things in the form of flowers.
You've taken a picture of them with your husktop, so when you open the memo you attach the file to it. You don't expect anyone to actually know what specific flowers they are, but their colours should be VERY FAMILIAR. Especially to your own sessionmates, considering they're theirs.
-- CURRENT passiveSampler [PS] RIGHT NOW open memo on board game mechanic?. --
okay so
if you bothered |ooking at the picture
i apparent|y have a co|our-coded garden?
i mean
not the one i grew myse|f
i found this growing in my consorts' vi||age
it's been there for a whi|e apparent|y
i just hadn't rea||y noticed because i was preoccupied
the consorts have been vague and aren't te||ing me what it's for but
you know
the fact that they're a|| in co|ours that aren't natura| co|ours for f|owers
p|us said co|urs being p|ayer co|ours
cannot be a coincidence
they are a|so
as far as i can te||
indestructib|e
i mean i've tried cutting them and it just
doesn't work
they just bend a |itt|e and then they're back to norma|
so i'm guessing they're some kind of game mechanic re|ated construct
or something?
do any of you have anything |ike this?
i mean
the convenient|y co|our-coded things of apparent importance, that is
After a very good point was brought up, you decide to add to your memo, because this is also important shit.
a|so
i don't think most of us know how many aspects and ro|es there are in this game?
and what they are specifica||y
so i'd appreciate it if you can share what you do know about a|| that
So instead you are here to talk about FLOWERS.
...Well, sort of. You know no one here is actually interested in flowers, but you are here to talk about it because the game seems to have seen fit to provide game things in the form of flowers.
You've taken a picture of them with your husktop, so when you open the memo you attach the file to it. You don't expect anyone to actually know what specific flowers they are, but their colours should be VERY FAMILIAR. Especially to your own sessionmates, considering they're theirs.
-- CURRENT passiveSampler [PS] RIGHT NOW open memo on board game mechanic?. --
okay so
if you bothered |ooking at the picture
i apparent|y have a co|our-coded garden?
i mean
not the one i grew myse|f
i found this growing in my consorts' vi||age
it's been there for a whi|e apparent|y
i just hadn't rea||y noticed because i was preoccupied
the consorts have been vague and aren't te||ing me what it's for but
you know
the fact that they're a|| in co|ours that aren't natura| co|ours for f|owers
p|us said co|urs being p|ayer co|ours
cannot be a coincidence
they are a|so
as far as i can te||
indestructib|e
i mean i've tried cutting them and it just
doesn't work
they just bend a |itt|e and then they're back to norma|
so i'm guessing they're some kind of game mechanic re|ated construct
or something?
do any of you have anything |ike this?
i mean
the convenient|y co|our-coded things of apparent importance, that is
After a very good point was brought up, you decide to add to your memo, because this is also important shit.
a|so
i don't think most of us know how many aspects and ro|es there are in this game?
and what they are specifica||y
so i'd appreciate it if you can share what you do know about a|| that
no subject
hm
actua||y
i wonder if the same can be said for the other aspects?
|ike do they each have a counterpart?
no subject
But wh4t would the... opposite of time be?
I don't know if... something like th4t h4s... 4n opposite, m4ybe, no.
But um, m4ybe we... need to identify 4ll... the 4spects first, yes!
no subject
maybe i can add that to the memo?
i'm not sure how many peop|e actua||y know how many aspects there are
or what they a|| are specifica||y
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Th4t would be import4nt... inform4tion to g4ther, yes!
Then we c4n solve... wh4t it 4ll me4ns!
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go add it then
...once i figure out how to
in any case
aspects might have other less obvious meanings?
that affect how the interact with the ro|es the game gives us
though rea||y tis is a|| just hypothetica|s
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You c4n do it!
4nd um, you me4n... like hidden me4nings, secrets?
This g4me likes to... h4ve puzzles 4nd secrets!
So the 4spects prob4bly... h4ve those too, yes!
We just h4ve to... le4rn them 4ll, yes!
I wonder who else... is 4 doom pl4yer.
Or who is 4... life pl4yer, I wonder.
More pl4yers with the... s4me 4spects would help... us le4rn f4ster, yes!
Oh oh oh oh!
4nd K4lfour is 4... he4rt pl4yer, he is!
So doom, he4rt, time... 4nd life, th4t's four!
I wonder how m4ny... more there 4re, wow!
no subject
a |ot of it depends on how you interpret aspects
and rea||y depending on how you |ook at it
there's p|enty of possib|e meanings behind some of them
i mean
things like life and doom and heart a|| have some potentia| more abstract meanings
no subject
But how will we... know which ones 4re... the re4l ones, m4ybe.
4nd which ones 4ren't.
Will we just h4ve... to guess 4nd check?
no subject
i mean un|ess something e|se in the game confirms it
what's your c|ass?
no subject
4nd oh, I'm 4... thief cl4ss, yes, y4y!
So my full title... is Thief of Doom!
no subject
you stea| doom?
though that's pretty obvious since that is what thieves do
no subject
I don't re4lly know... how to do th4t.
But I think I... c4n le4rn how, yes!
But um, I think... this me4ns I c4n... help everyone to not... die, I think, m4ybe!
4nd th4t's import4nt, yes!
Bec4use I s4id no... one would die, no!
4nd I h4ve to... try to m4ke th4t... re4l, th4t's the solution!
We 4ll h4ve to... st4y 4live, I think!
So we c4n win!
4ll of us, yes!
Even if some of... us don't like e4chother!
We 4ll h4ve to... live, we do, yes!
no subject
and see where that takes you
power-wise i mean
if you can stea| doom
that means you're going to have to store it somewhere?
or at |east that's the imp|ication
...wou|d doom even actua||y be something visib|e, i wonder
no subject
I 4lmost forgot th4t!
4nd um, oh, right!
I don't think I... w4nt to just hold... on to doom, no!
Th4t would be sc4ry.
Um, but, 4ll I... h4ve 4re puzzles 4nd
... ... ... ...
Skulls 4re 4lre4dy de4d!!!!
They're perfect for storing... doom, I think, yes!
Th4t seems like 4... re4lly good ide4, yes!
I wonder too, if... it's visible, but I'll... just keep it in... skulls, 4bsolutely, yes, y4y!
Then I won't lose... it either, m4ybe, no!
no subject
just because you are a Doom p|ayer doesn't mean
you are necessarily going to be immune to the doom you can stea| either
for some reason i get the fee|ing the game isn't going to be that kind
sku||s
wou|d seem |ike a good idea yes
Even if imagining it already makes you feel some intense sense of dread.
can Doom "|eak" though?
i mean
if the doom you stea| is an actual metaphysica| thing
that you can take and store and give to other peop|e
this is rea||y a|| just specu|ation though
no subject
Skulls 4re de4d, yes!
So they're s4fe, 4bsolutely!
De4d stor4ge for de4dly... things, th4t's the solution!
4nd, oh, w4it, you... me4n would I need... to be c4reful, m4ybe?
So I don't 4ccidentally... let it out 4g4in?
Th4t's 4 good question!
I'll need to be... very very very very... c4reful with it, yes!
I think I'll test... it on imps, yes!
no subject
since
i imagine if it rea||y is an actua| thing
doom wou|d probably be some
insubstantia| substance
so is it possib|e to keep it somewhere and not expect it to escape?
i cou|d just be thinking too hard about this though
and we won't know for sure unti| someone actua||y confirms it
but
it'd be smart to be carefu| anyway
doom does not sound |ike something that shou|d be handled care|ess|y
no subject
I'll be very c4reful!
4s c4reful 4s I... 4m with your poisons!
Those 4re re4lly d4ngerous... too, you know, K4pr4o!
4nd they're insubst4nti4l too!
It's good pr4ctice, 4ctu4lly!
I'm going to be... very prep4red for doom!
Y4y, yes, I think!
no subject
i see
doom is even more dangerous so
p|ease be extra carefu|
oh and
doom does not necessarily mean "dying"
though it almost definite|y imp|ies horrib|e things happening
it's entire|y possib|e that the doom you steal isn't a|ways going to be "something that ends another thing"
but "something that wi|| or wou|d have certain|y happened"
if you understand what i mean?
no subject
But I just h4ve... to find out wh4t... th4t includes or doesn't!
I don't think we... c4n know until I... st4rt doing it, yes!
4nd I think th4t... me4ns I might h4ve... to die, I think.
Th4t might be p4rt... of the solution to... not dying, m4ybe, yes.
I think there's 4n... 4ltern4tive, though, m4ybe, um.
But if not, then.
One d4y, yes, 4bsolutely.
So I c4n keep... the "doom" from 4ffecting... 4nyone else, 4bsolutely, forever.
No one will h4ve... to de4l with these... "horrible things h4ppening", no.
no subject
dying to prevent death
though i've noticed this game |ikes its irony too
i
wou|d hope there is an a|ternative
...You think it would be better that you don't tell her that you believe horrible things will happen anyway, because such is the nature of life.
no subject
If not, um, then... m4ybe it won't be... so b4d since it's... not 4ctu4l de4th, no.
Bec4use de4th is perm4nent.
But this isn't, m4ybe.
If th4t m4kes sense.
no subject
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Th4t's how you get... the powers, right, um?
I think so, m4ybe?
no subject
|ike an extra |ife or something?
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