Kaprao Ocimum | passiveSampler (
flowerwhisperer) wrote in
scrib2013-05-08 10:44 am
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==> Kaprao: Go show some flowers.
You are now KAPRAO OCIMUM, and you have been pretty quiet lately! You believe in being quiet, for most of the part. You don't think you've done anything that's really worth announcing to anyone -- you've found your second gate, and you've already worked out a way to reach it that you hope works. But you're not going yet, because you still have things to do and you are waiting for a visitor.
So instead you are here to talk about FLOWERS.
...Well, sort of. You know no one here is actually interested in flowers, but you are here to talk about it because the game seems to have seen fit to provide game things in the form of flowers.
You've taken a picture of them with your husktop, so when you open the memo you attach the file to it. You don't expect anyone to actually know what specific flowers they are, but their colours should be VERY FAMILIAR. Especially to your own sessionmates, considering they're theirs.
-- CURRENT passiveSampler [PS] RIGHT NOW open memo on board game mechanic?. --
okay so
if you bothered |ooking at the picture
i apparent|y have a co|our-coded garden?
i mean
not the one i grew myse|f
i found this growing in my consorts' vi||age
it's been there for a whi|e apparent|y
i just hadn't rea||y noticed because i was preoccupied
the consorts have been vague and aren't te||ing me what it's for but
you know
the fact that they're a|| in co|ours that aren't natura| co|ours for f|owers
p|us said co|urs being p|ayer co|ours
cannot be a coincidence
they are a|so
as far as i can te||
indestructib|e
i mean i've tried cutting them and it just
doesn't work
they just bend a |itt|e and then they're back to norma|
so i'm guessing they're some kind of game mechanic re|ated construct
or something?
do any of you have anything |ike this?
i mean
the convenient|y co|our-coded things of apparent importance, that is
After a very good point was brought up, you decide to add to your memo, because this is also important shit.
a|so
i don't think most of us know how many aspects and ro|es there are in this game?
and what they are specifica||y
so i'd appreciate it if you can share what you do know about a|| that
So instead you are here to talk about FLOWERS.
...Well, sort of. You know no one here is actually interested in flowers, but you are here to talk about it because the game seems to have seen fit to provide game things in the form of flowers.
You've taken a picture of them with your husktop, so when you open the memo you attach the file to it. You don't expect anyone to actually know what specific flowers they are, but their colours should be VERY FAMILIAR. Especially to your own sessionmates, considering they're theirs.
-- CURRENT passiveSampler [PS] RIGHT NOW open memo on board game mechanic?. --
okay so
if you bothered |ooking at the picture
i apparent|y have a co|our-coded garden?
i mean
not the one i grew myse|f
i found this growing in my consorts' vi||age
it's been there for a whi|e apparent|y
i just hadn't rea||y noticed because i was preoccupied
the consorts have been vague and aren't te||ing me what it's for but
you know
the fact that they're a|| in co|ours that aren't natura| co|ours for f|owers
p|us said co|urs being p|ayer co|ours
cannot be a coincidence
they are a|so
as far as i can te||
indestructib|e
i mean i've tried cutting them and it just
doesn't work
they just bend a |itt|e and then they're back to norma|
so i'm guessing they're some kind of game mechanic re|ated construct
or something?
do any of you have anything |ike this?
i mean
the convenient|y co|our-coded things of apparent importance, that is
After a very good point was brought up, you decide to add to your memo, because this is also important shit.
a|so
i don't think most of us know how many aspects and ro|es there are in this game?
and what they are specifica||y
so i'd appreciate it if you can share what you do know about a|| that
no subject
I'll be very c4reful!
4s c4reful 4s I... 4m with your poisons!
Those 4re re4lly d4ngerous... too, you know, K4pr4o!
4nd they're insubst4nti4l too!
It's good pr4ctice, 4ctu4lly!
I'm going to be... very prep4red for doom!
Y4y, yes, I think!
no subject
i see
doom is even more dangerous so
p|ease be extra carefu|
oh and
doom does not necessarily mean "dying"
though it almost definite|y imp|ies horrib|e things happening
it's entire|y possib|e that the doom you steal isn't a|ways going to be "something that ends another thing"
but "something that wi|| or wou|d have certain|y happened"
if you understand what i mean?
no subject
But I just h4ve... to find out wh4t... th4t includes or doesn't!
I don't think we... c4n know until I... st4rt doing it, yes!
4nd I think th4t... me4ns I might h4ve... to die, I think.
Th4t might be p4rt... of the solution to... not dying, m4ybe, yes.
I think there's 4n... 4ltern4tive, though, m4ybe, um.
But if not, then.
One d4y, yes, 4bsolutely.
So I c4n keep... the "doom" from 4ffecting... 4nyone else, 4bsolutely, forever.
No one will h4ve... to de4l with these... "horrible things h4ppening", no.
no subject
dying to prevent death
though i've noticed this game |ikes its irony too
i
wou|d hope there is an a|ternative
...You think it would be better that you don't tell her that you believe horrible things will happen anyway, because such is the nature of life.
no subject
If not, um, then... m4ybe it won't be... so b4d since it's... not 4ctu4l de4th, no.
Bec4use de4th is perm4nent.
But this isn't, m4ybe.
If th4t m4kes sense.
no subject
no subject
Th4t's how you get... the powers, right, um?
I think so, m4ybe?
no subject
|ike an extra |ife or something?
no subject
Something like th4t, yes!
Zur4he knows more 4bout... it th4n I do.
I only just st4rted... figuring it out, m4ybe.
But it 4ll m4kes... kind of sense, yes.
I just didn't know... it before now, no!
no subject
my consorts did sort of ta|k about things |ike
reincarnation and en|ightenment
maybe they were referring to this?
no subject
I don't know for... sure, my consorts 4re... very cryptic, too, m4ybe.
Which is good, bec4use... I like puzzles, yes!
Y4y y4y y4y y4y!
no subject
you mentioned dying in order to gain powers right?
it'd
sort of |ine up
they consider en|ightenment to be equiva|ent to ascending to some...
higher state of existence
but they don't be|ieve it can be achieved within a sing|e |ifetime
which is where the reincarnation part comes in
so you have to die and be reborn to be ab|e to obtain en|ightenment
basica||y
no subject
K4pr4o, um, th4t's, um.
I don't underst4nd wh4t... you're t4lking 4bout, m4ybe?
no subject
|et's start
with what you don't understand specifica||y?
though
it's fine
my consorts tend to ta|k a |ot about things that aren't easy to understand
to be honest
no subject
4ll of it, m4ybe?
I don't underst4nd it... 4t 4ll, 4ctu4lly, no.
None of it, no.
no subject
urm
my consorts be|ieve in a concept ca||ed "en|ightenment"
they be|ieve that if someone obtains a deep, fundamenta| understanding of the universe
they can ascend to be a higher being
that is, something more than just being a tro|| in our case
something better, basica||y
it's kind of a nebu|ous concept and that might be the who|e point
but they a|so be|ieve you cannot obtain that understanding in a sing|e |ifetime
dying is apparent|y necessary in achieving that understanding
so they a|so be|ieve that when peop|e die their sou|s are reborn
and a sou| goes through however many |ifetimes it has to unti| it achieves en|ightenment
it sounds simi|ar to what you mentioned
dying to get the powers
dying to become something "better", more or |ess
does this make sense?
no subject
The rest just seems... overly confusing m4ybe, um.
With 4 lot of... big words, I think.
Um, m4ybe, th4t is...
Oh, oh oh oh.
It's like, um, solving... 4 puzzle over 4nd... over 4nd over 4nd... over 4g4in, I think?
Bec4use it keeps getting... e4sier 4nd smoother, yes!
Every time you solve... it you underst4nd more!
4nd eventu4lly the puzzle... will 4lmost solve itself!
Bec4use it's been m4stered!
no subject
that's
basica||y the idea, yeah
big words come up a |ot with them
no subject
I think I underst4nd!