Durian Agripa (
defensivealchemist) wrote in
scrib2012-12-21 12:03 am
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[MEMO: OPEN TO ALL] ==> PROSPIT DREAMERS: FIND THE LOST NOTES
==> Durian: Dream and report on your findings.
You can't report on your findings when you haven't found anything!
==> Durian: Dream, find those notes and convey the information to the others.
That order is too complicated to complete in one cut. You'll need to divide it into TWO COMMANDS. You should probably also include any other available players in your command.
==> Prospit dreamers: Dream and search for the Lost Notes
According to Kappy, people join the game in an entry chain. You are not next in line. You're not sure how long it will take before you get in. Sitting at your computer and talking in that memo is interesting and fulfilling, but it doesn't block out the sound of meteors echoing outside. Now that you know what the sound is, you find yourself feeling unsettled. Possibly even nervous.
After a while you close the memo, set the device to charging, and hunt down the previous owner's recuperacoon. It's a pity that the troll who lived here died; from their hive's design and their stuff, you had enough in common that you could have enjoyed talking with them. You put those thoughts out of your mind as you climb into the sopor, and try to focus on the GOLDEN MOON. Hopefully the influence of the sopor will contribute to whatever gave you that previous dream.
It seems to help. Minutes or hours later, you fall asleep and wake in the golden tower, the same one you encountered Zirreh in.
==> Durian: Report the information to the others.
-- defensiveAlchemist [DA] RIGHT NOW opened memo dumpa11theinfo. --
DA: okay i promi5ed kappy id look for tho5e note5
DA: and there wa5 a 6it to find
DA: i dont actua11y remem6er a11 of it
DA: there were other intere5ting thing5 going on and i can pro6a6ly look later anyway
DA: fir5t off
DA: it11 6ring each of u5 to a different world
DA: eventua11y we11 6e a6le to get to each other5 world5
DA: and there are mon5ter5
DA: and we do 5omething ca11ed
DA: >- prototyping
DA: to a 5prite that help5 u5
DA: there were a lot of undefined thing5 in that explanation
DA: 6ut that5 an early part of thi5 5o im going to check with the people already in
DA: kal might 6e in that far
DA: kal if you read thi5 get in here
DA: youre the mo5t experienced per5on in the game who i5nt dead
[ OOC: If there are any other awake Alpha Prospit dreamers, join in the search for the lost notes on SCRIB that Phaest left behind! Everybody can join in the memo to prod at the searchers' memories, as well as threadjack each other and and theorize. ]
You can't report on your findings when you haven't found anything!
==> Durian: Dream, find those notes and convey the information to the others.
That order is too complicated to complete in one cut. You'll need to divide it into TWO COMMANDS. You should probably also include any other available players in your command.
==> Prospit dreamers: Dream and search for the Lost Notes
According to Kappy, people join the game in an entry chain. You are not next in line. You're not sure how long it will take before you get in. Sitting at your computer and talking in that memo is interesting and fulfilling, but it doesn't block out the sound of meteors echoing outside. Now that you know what the sound is, you find yourself feeling unsettled. Possibly even nervous.
After a while you close the memo, set the device to charging, and hunt down the previous owner's recuperacoon. It's a pity that the troll who lived here died; from their hive's design and their stuff, you had enough in common that you could have enjoyed talking with them. You put those thoughts out of your mind as you climb into the sopor, and try to focus on the GOLDEN MOON. Hopefully the influence of the sopor will contribute to whatever gave you that previous dream.
It seems to help. Minutes or hours later, you fall asleep and wake in the golden tower, the same one you encountered Zirreh in.
==> Durian: Report the information to the others.
-- defensiveAlchemist [DA] RIGHT NOW opened memo dumpa11theinfo. --
DA: okay i promi5ed kappy id look for tho5e note5
DA: and there wa5 a 6it to find
DA: i dont actua11y remem6er a11 of it
DA: there were other intere5ting thing5 going on and i can pro6a6ly look later anyway
DA: fir5t off
DA: it11 6ring each of u5 to a different world
DA: eventua11y we11 6e a6le to get to each other5 world5
DA: and there are mon5ter5
DA: and we do 5omething ca11ed
DA: >- prototyping
DA: to a 5prite that help5 u5
DA: there were a lot of undefined thing5 in that explanation
DA: 6ut that5 an early part of thi5 5o im going to check with the people already in
DA: kal might 6e in that far
DA: kal if you read thi5 get in here
DA: youre the mo5t experienced per5on in the game who i5nt dead
[ OOC: If there are any other awake Alpha Prospit dreamers, join in the search for the lost notes on SCRIB that Phaest left behind! Everybody can join in the memo to prod at the searchers' memories, as well as threadjack each other and and theorize. ]
no subject
that work5 very we11 for me
i11 a5k around to 5ee who5 availa6le
-- defensiveAlchemist [DA] accepted the download of "scribe.exe" --
epi6at wa5 a 6ig name in FLARP a while 6ack
6efore he died a rather undignified death in a revenge cycle
mo5tly now he5 an example of the danger of low6lood5 in group5
5o if it5 the 5ame one
and no guarantee that 5he i5
5he5 pherae
no subject
4nd um m4ybe you... c4n help me into... the g4me, yes, m4ybe?
Th4t might work, Duri4n?
4nd um, "Pher4e", ok4y!
I underst4nd, I do!
4nd um, I don't... know 4bout "FL4RP" but... I know dying is... very b4d, it is.
no subject
i think that wi11 work very we11
i dont 5ee any pro6lem5 with that idea
i11 help you in =:)
You didn't intend to break the order, but you're not going to argue with being presented with such an easy opportunity to get in.
FLARP i5
a popular game
ive never actua11y played 5o dont a5k me to de5cri6e it
try perrix or zurahe or one of them
ye5
dying i5 6ad
dont die
that would 6e a wa5te of a11 thi5 time and effort
no subject
Um, I'm not entirely... sure on how it... works so we'll le4rn!
Te4mwork, I think, yes.
4nd um, oh, I... see I think, m4ybe?
I might h4ve to... 4sk them, m4ybe, yes.
So long 4s it... doesn't involve dying, no.
no subject
we11 ju5t have to make more memo5 like the5e to improve everyone5 teamwork
oh it doe5 involve dying
5ometime5
not alway5
6ut enough of the time that you might not want to play it
no subject
Te4mwork will help everyone... to not die, yes.
Bec4use no one is... 4llowed to die, no.
Oh, th4t's, it's, then...
No no no no.
I don't w4nt to... know 4bout it, no.
no subject
>- not allowed to die
ju5t remind everyone to not 6e 5tupid
even though there5 cha11enge5 like riddle5 in it?
there could 6e a ver5ion where ki11ing i5 again5t the rule5
no subject
I think telling everyone... will work re4lly well!
I just h4ve to... tell everyone, yes yes.
But um being stupid... doesn't 4ffect dying, m4ybe?
No no no no.
I don't w4nt to.
It sounds very sc4ry.
no subject
5tupidity doe5nt Directly affect dying
>- 6eing 5tupid =<
mean5 they11 put them5elve5 into 5ituation5 where they11 ea5ily die
without thinking a6out the danger
or a55uming the danger i5nt a5 6ig a5 it i5
no subject
Th4t doesn't m4ke 4ny... sense 4t 4ll, no.
Why would 4nyone "be... stupid" 4t 4ll, why?
I don't underst4nd, no.
When I read too much of Avispa's text, I start making 8 and 4 word lines by accident. :|
that5 the whole idea
they did not think
they did 5tupid thing5
and then they died
Yes good; just as planned. :>a
So 4s long 4s... we think 4nd pl4n... we'll be s4fe, yes.
Th4t's why we need... 4ll the inform4tion too.
Bec4use dying isn't 4llowed.
that quirk's contagious! remember how interested everyone was in yandere!vispa?
learn the danger5
5hare that knowledge with the people we want around
yeeeeep look what you've done
This is 4 very... good memo, but um... Duri4n, wh4t do you... me4n by "w4nt 4round"?
We don't w4nt 4nyone... to die 4t 4ll.
Th4t would be b4d!
what i've done? don't pin this on me, blame your green girl :P
i dont know everyone that they invited
why would i worry a6out complete 5tranger5
that 5ound5 like a wa5te of time and feeling5
nope all your fault. :)
We 4ll w4nt to... win 4nd we're 4ll... on one big te4m.
I don't w4nt 4ny... pl4yers to die, no.
Not you or 4nyone.
I think we need... everyone to 4ctu4lly win.
>:( i am not accountable for scribs players and their love of au-au
im pretty 5ure that we only got invited 6ecau5e the earlier people died
if we need >- everyone -<
do we 6ring their 6odie5 to the fini5h line
yes. yes you are. <3 one of us. one of us.
Um m4ybe only specific... pl4yers or roles 4re... the ones needed, m4ybe?
4nd m4ybe some of... the others 4re supposed... to protect them, yes!
Th4t could be it!
i can't deny that. i love this little game to pieces :')
that5 Po55i6le
and more than a little un5ettling
i wonder how we figure out who5e 5urvival would 6e a priority
it might not 6e clearly delineated 6y ca5te =:/
yes good. you and i both. :'D
Th4t's import4nt, it is.
I think I c4n... le4rn 4nd find out... m4ybe, but I hope... I'm f4st enough, yes.
M4ybe we should 4ll... be g4thering inform4tion, yes.
4nd um um um... um why would "c4ste"... be import4nt, m4ybe, no?
no subject
6ut i am 5haking my fi5t at wherever the game5 creator5 6ody i5 lying
for not leaving proper note5
we wi11 find it though
...
avi5pa why are you putting tho5e finger ge5ture mark5 around the word >- ca5te -
no subject
But um, yes, inform4tion... is the most import4nt!
I don't know wh4t... you me4n 4t 4ll... by it, I think.
Is it p4rt of... the g4me, m4ybe, yes?
zombie taaaag
it11 make me feel 6etter
now ca5te i5
we11
Between those two remarks, you believe you have just learned something about Avispa. If it's not part of her puzzle, it doesn't exist.
it5 5ti11 part of the player5 of the game
braaaaaaains
4nd um, oh, it... is, um, re4lly, Duri4n?
I don't know 4nything... 4bout it 4t 4ll.
and blooooooood
ye5
i 5ti11 have 6lood and 5o do you
5o doe5 everyone!
practically full of blood
(no subject)
(no subject)