Kaprao Ocimum | passiveSampler (
flowerwhisperer) wrote in
scrib2013-05-08 10:44 am
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==> Kaprao: Go show some flowers.
You are now KAPRAO OCIMUM, and you have been pretty quiet lately! You believe in being quiet, for most of the part. You don't think you've done anything that's really worth announcing to anyone -- you've found your second gate, and you've already worked out a way to reach it that you hope works. But you're not going yet, because you still have things to do and you are waiting for a visitor.
So instead you are here to talk about FLOWERS.
...Well, sort of. You know no one here is actually interested in flowers, but you are here to talk about it because the game seems to have seen fit to provide game things in the form of flowers.
You've taken a picture of them with your husktop, so when you open the memo you attach the file to it. You don't expect anyone to actually know what specific flowers they are, but their colours should be VERY FAMILIAR. Especially to your own sessionmates, considering they're theirs.
-- CURRENT passiveSampler [PS] RIGHT NOW open memo on board game mechanic?. --
okay so
if you bothered |ooking at the picture
i apparent|y have a co|our-coded garden?
i mean
not the one i grew myse|f
i found this growing in my consorts' vi||age
it's been there for a whi|e apparent|y
i just hadn't rea||y noticed because i was preoccupied
the consorts have been vague and aren't te||ing me what it's for but
you know
the fact that they're a|| in co|ours that aren't natura| co|ours for f|owers
p|us said co|urs being p|ayer co|ours
cannot be a coincidence
they are a|so
as far as i can te||
indestructib|e
i mean i've tried cutting them and it just
doesn't work
they just bend a |itt|e and then they're back to norma|
so i'm guessing they're some kind of game mechanic re|ated construct
or something?
do any of you have anything |ike this?
i mean
the convenient|y co|our-coded things of apparent importance, that is
After a very good point was brought up, you decide to add to your memo, because this is also important shit.
a|so
i don't think most of us know how many aspects and ro|es there are in this game?
and what they are specifica||y
so i'd appreciate it if you can share what you do know about a|| that
So instead you are here to talk about FLOWERS.
...Well, sort of. You know no one here is actually interested in flowers, but you are here to talk about it because the game seems to have seen fit to provide game things in the form of flowers.
You've taken a picture of them with your husktop, so when you open the memo you attach the file to it. You don't expect anyone to actually know what specific flowers they are, but their colours should be VERY FAMILIAR. Especially to your own sessionmates, considering they're theirs.
-- CURRENT passiveSampler [PS] RIGHT NOW open memo on board game mechanic?. --
okay so
if you bothered |ooking at the picture
i apparent|y have a co|our-coded garden?
i mean
not the one i grew myse|f
i found this growing in my consorts' vi||age
it's been there for a whi|e apparent|y
i just hadn't rea||y noticed because i was preoccupied
the consorts have been vague and aren't te||ing me what it's for but
you know
the fact that they're a|| in co|ours that aren't natura| co|ours for f|owers
p|us said co|urs being p|ayer co|ours
cannot be a coincidence
they are a|so
as far as i can te||
indestructib|e
i mean i've tried cutting them and it just
doesn't work
they just bend a |itt|e and then they're back to norma|
so i'm guessing they're some kind of game mechanic re|ated construct
or something?
do any of you have anything |ike this?
i mean
the convenient|y co|our-coded things of apparent importance, that is
After a very good point was brought up, you decide to add to your memo, because this is also important shit.
a|so
i don't think most of us know how many aspects and ro|es there are in this game?
and what they are specifica||y
so i'd appreciate it if you can share what you do know about a|| that
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